![]() ![]() ![]() I find these effects almost a necessity for playing KSP. However, now that's obviously not possible.īasically, I would like to find out if there are any less-memory-intensive beautification mods that operate similar to EVE/AVP in giving atmospheric scattering effects as well as clouds. In the past, with the 64-bit version of KSP, I could happily use all of this with few issues (I never really experienced the instability everyone associates with 64-bit KSP). I am well aware of how to use OpenGL and DX11 to save memory, but my issue is that GemFX works only with DX9 (as far as I know) and WindowShine (as well as Texture Replacer's reflections) don't work reliably in OpenGL. However, I don't suspect that they take up as much memory as those above. These are the other mods I have thrown in, some of which I "need" and some of which I could do without. Keep in mind that this is not BlueHarvest, it is a straight GemFX download I got through searching the WindowShine forum. (see update) However, maybe it's possible that some of the information is being loaded even when it's disabled but still sitting in my KSP folder. In my testing, regardless of if it's enabled or disabled, I haven't noticed any significant changes. GemFXv1.0.8: I honestly have no idea if this takes up a lot of RAM or not. Despite adding a lot of immersion, I don't think the mod is completely necessary, but I'd still love to be able to make it work.ĮVE-7-4: Most of you probably know this is mandatory for AVP to work, and I'm sure it would take up plenty of RAM with or without AVP. The atmospheric scattering is a must, and I would love to throw in auroras and dust storms as well if possible.Ĭhatterer_v0.9.1: I don't have it activated at the moment since I figured the audio files it uses might take up a fair bit of memory. These are what I suspect are the real memory hogs:Īstronomer's Visual Pack - Intersteallar V2: I am only using the low-texture clouds, and I attempted to disable city lights, but I'm not sure if that's helping my memory at all. I'll list below the mods I'm using.Īs I am only slightly aware of how most of these mods work, please correct any of the speculation I have provided if you know otherwise. I am currently using a fair number of mods, and I'm sitting right on the edge of a crash each time I load the game up. Send us a message with proof, and we'll give you some flair to show it! Disable header animation Enable header animation Δ | Support/bug reports | KerbalAcademy | ConsoleKSP Last contest's winner: forteefly1998! Have you developed a mod? See this page for more infoĬommunity Teamspeak Server Refrain from submitting images that involve real life space disasters that resulted in loss of lifeĭon't post/discuss mirrors or torrents of any version of KSP See the discussion on misc posts for more info No posts unrelated to KSP or memes and image macros. I can say, module manager appears to be working fine despite not being updated since last year for example.Please remain kind and civil at all times It's always a good idea to read the last few pages of a thread as a minimum to get a feel of the current state of play. They will however "function" based on all the latest reports. Although mature, they've always suffered from weird behaviour because they are complex mods. I'm not saying you won't experience oddness with these though. Grab the 4.1.4 dll or zip and place the dll inside the GameData folder of your install. I can't remember if anything needs it but Module Manager is pretty much a core plugin that will be used by a lot of mods. Do not copy the GameData in to the GameData folder and create GameDataception. In all of the zip files, find the files and folders inside a GameData folder and simply copy / extract them to inside the GameData folder of your install. E.V.E needs a config, you can look up others if you wish but this one will do to start with. ![]()
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